REBEL GALAXY – or – Annie, Git Yer Lazer Gun

If you’ve ever prayed that Firefly would be turned into an action-packed space sim, just pour yourself a tall glass of bourbon and strap in, pardner.

With the crunchiest roadhouse-cowboy soundtrack this side of the ‘verse and a visual feast that can only be described as fracking majestic, Rebel Galaxy has been lovingly hand-crafted to appease the most deeply rooted space-lust in us all.

Gods. Be. Praised.

Here’s the story: Your aunt Juno, a semi notorious ne’er-do-well, has vanished under mysterious and probably dangerous circumstances, leaving you with a junkheap of a ship and a cryptic message. You’re then set loose in the Xanthe star system (the beginner zone) to carve your own path, choose your side(s), and blast through the near and far reaches of space trying to save the old gal from her fate. And that’s just the start of it.

The solar systems are randomly generated but feel fully realized, with fluctuating economies, random events, and an endless torrent of side quests. The factions are pretty clear – there are “good” guys and “bad” guys. It’s rare to help someone without pissing off someone else, and you’re definitely going to be doing that. You’ll make heaps of money, buy bigger ships and WAY bigger guns, and do lots and lots of killin’ of folk, usually in self defense. Usually.

A majority of your time will be spent fighting nasty people and blasting around the systems for your quests, and it can feel grindy sometimes. That said, I managed to spend WAY more time than I expected doing just that, without it feeling tiresome. Hell, it took me 13 hours before I felt like finishing the story quests in the very first system, and that’s only about a fifth of the storyline.

The physics are just delicious, the visuals are head-shakingly grand, and the sound design is so good it hurts. It’s all more than enough to make you forget you had a life on Earth, which, frankly, is kinda the point. Rebel Galaxy is heroin wrapped in crack and drowning in whiskey. So, giddyup.

How I’d describe it: EVE for introverts.

Score: 4 out of 5

Why: Gameplay is unbelievably good. Character interactions feel a bit railroaded, but let’s be honest – you’re playing for the splodies.

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